Altova UModel 2025 Basic Edition

ic-state-ps-initial InitialState (pseudostate)

The beginning of the process.

 

ic-state-final FinalState

The end of the sequence of processes.

 

ic-state-ps-entry EntryPoint (pseudostate)

The entry point of a state machine or composite state.

 

ic-state-ps-exit ExitPoint (pseudostate)

The exit point of a state machine or composite state.

 

ic-state-ps-choice Choice

This represents a dynamic conditional branch, where mutually exclusive guard triggers are evaluated (OR operation).

 

ic-state-ps-junction Junction (pseudostate)

This represents an end to the OR operation defined by the Choice element.

 

ic-state-ps-terminate Terminate (pseudostate)

The halting of the execution of the state machine.

 

ic-state-ps-fork Fork (pseudostate)

Inserts a vertical Fork bar. Used to divide sequences into concurrent subsequences.

 

ic-state-ps-fork-horiz Fork horizontal (pseudostate)

Inserts a horizontal Fork bar. Used to divide sequences into concurrent subsequences.

 

ic-state-ps-join Join (pseudostate)

Joins/merges previously defined subsequences. All activities have to be completed before progress can continue.

 

ic-state-ps-join-horiz Join horizontal (pseudostate)

Joins/merges previously defined subsequences. All activities have to be completed before progress can continue.

 

ic-state-ps-deepH DeepHistory

A pseudostate that restores the previously active state within a composite state.

 

ic-state-ps-shallH ShallowHistory

A pseudostate that restores the initial state of a composite state. All pseudostate elements can be changed to a different "type", by changing the kind combo box entry in the Properties tab.

pseudo-change

 

ic-state-connpt-ref ConnectionPointReference

A connection point reference represents a usage (as part of a submachine state) of an entry/exit point defined in the state machine reference by the submachine state.

To add Entry or Exit points to a connection point reference:

The state which the point is connected to, must itself reference a submachine State Machine (visible in the Properties tab).

This submachine must contain one or more Entry and Exit points

 

ic-state-transitioni Transition

A direct relationship between two states. An object in the first state performs one or more actions and then enters the second state depending on an event and the fulfillment of any guard conditions. Transitions have an event trigger, guard condition(s), an action (behavior), and a target state. The supported event subelements are:

 

ReceiveSignalEvent

SignalEvent

SendSignalEvent

ReceiveOperationEvent

SendOperationEvent

ChangeEvent.

 

ic-create-op-inTarg Toggle automatic creation of operations in target by typing operation names

Activating the "Toggle automatic creation of operations in target by typing operation names" icon, automatically creates the corresponding operation in the referenced class, when creating a transition and entering a name myOperation().

 

Note:Operations can only be created automatically when the state machine is inside a class or interface.

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